glx render in picom

This commit is contained in:
vibikim 2020-08-01 17:36:54 +03:00
parent 8c66c539f7
commit 724f439c1d

View file

@ -69,7 +69,7 @@ mark-ovredir-focused = true;
detect-rounded-corners = true; detect-rounded-corners = true;
detect-client-opacity = true; detect-client-opacity = true;
refresh-rate = 0; refresh-rate = 0;
backend = "xrender"; backend = "glx";
glx-no-stencil = true; glx-no-stencil = true;
glx-no-rebind-pixmap = true; glx-no-rebind-pixmap = true;
vsync = false; vsync = false;