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172
awesome/lain/layout/cascade.lua
Normal file
172
awesome/lain/layout/cascade.lua
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--[[
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Licensed under GNU General Public License v2
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* (c) 2014, projektile
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* (c) 2013, Luca CPZ
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* (c) 2010-2012, Peter Hofmann
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--]]
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local floor = math.floor
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local screen = screen
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local cascade = {
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name = "cascade",
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nmaster = 0,
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offset_x = 32,
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offset_y = 8,
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tile = {
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name = "cascadetile",
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nmaster = 0,
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ncol = 0,
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mwfact = 0,
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offset_x = 5,
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offset_y = 32,
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extra_padding = 0
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}
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}
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local function do_cascade(p, tiling)
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local t = p.tag or screen[p.screen].selected_tag
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local wa = p.workarea
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local cls = p.clients
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if #cls == 0 then return end
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if not tiling then
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-- Cascade windows.
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local num_c
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if cascade.nmaster > 0 then
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num_c = cascade.nmaster
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else
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num_c = t.master_count
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end
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-- Opening a new window will usually force all existing windows to
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-- get resized. This wastes a lot of CPU time. So let's set a lower
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-- bound to "how_many": This wastes a little screen space but you'll
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-- get a much better user experience.
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local how_many = (#cls >= num_c and #cls) or num_c
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local current_offset_x = cascade.offset_x * (how_many - 1)
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local current_offset_y = cascade.offset_y * (how_many - 1)
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-- Iterate.
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for i = 1,#cls,1 do
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local c = cls[i]
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local g = {}
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g.x = wa.x + (how_many - i) * cascade.offset_x
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g.y = wa.y + (i - 1) * cascade.offset_y
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g.width = wa.width - current_offset_x
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g.height = wa.height - current_offset_y
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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p.geometries[c] = g
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end
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else
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-- Layout with one fixed column meant for a master window. Its
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-- width is calculated according to mwfact. Other clients are
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-- cascaded or "tabbed" in a slave column on the right.
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-- (1) (2) (3) (4)
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-- +----------+---+ +----------+---+ +----------+---+ +----------+---+
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-- | | | | | 3 | | | 4 | | +---+|
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-- | | | -> | | | -> | +---++ -> | +---+|+
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-- | 1 | 2 | | 1 +---++ | 1 | 3 || | 1 +---+|+|
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-- | | | | | 2 || | +---++| | +---+|+ |
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-- | | | | | || | | 2 | | | | 2 |+ |
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-- +----------+---+ +---------+---++ +--------+---+-+ +------+---+---+
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local mwfact
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if cascade.tile.mwfact > 0 then
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mwfact = cascade.tile.mwfact
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else
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mwfact = t.master_width_factor
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end
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-- Make slave windows overlap main window? Do this if ncol is 1.
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local overlap_main
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if cascade.tile.ncol > 0 then
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overlap_main = cascade.tile.ncol
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else
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overlap_main = t.column_count
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end
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-- Minimum space for slave windows? See cascade.tile.lua.
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local num_c
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if cascade.tile.nmaster > 0 then
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num_c = cascade.tile.nmaster
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else
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num_c = t.master_count
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end
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local how_many = (#cls - 1 >= num_c and (#cls - 1)) or num_c
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local current_offset_x = cascade.tile.offset_x * (how_many - 1)
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local current_offset_y = cascade.tile.offset_y * (how_many - 1)
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if #cls <= 0 then return end
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-- Main column, fixed width and height.
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local c = cls[1]
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local g = {}
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-- Rounding is necessary to prevent the rendered size of slavewid
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-- from being 1 pixel off when the result is not an integer.
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local mainwid = floor(wa.width * mwfact)
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local slavewid = wa.width - mainwid
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if overlap_main == 1 then
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g.width = wa.width
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-- The size of the main window may be reduced a little bit.
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-- This allows you to see if there are any windows below the
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-- main window.
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-- This only makes sense, though, if the main window is
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-- overlapping everything else.
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g.width = g.width - cascade.tile.extra_padding
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else
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g.width = mainwid
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end
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g.height = wa.height
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g.x = wa.x
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g.y = wa.y
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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p.geometries[c] = g
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-- Remaining clients stacked in slave column, new ones on top.
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if #cls <= 1 then return end
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for i = 2,#cls do
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c = cls[i]
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g = {}
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g.width = slavewid - current_offset_x
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g.height = wa.height - current_offset_y
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g.x = wa.x + mainwid + (how_many - (i - 1)) * cascade.tile.offset_x
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g.y = wa.y + (i - 2) * cascade.tile.offset_y
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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p.geometries[c] = g
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end
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end
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end
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function cascade.tile.arrange(p)
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return do_cascade(p, true)
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end
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function cascade.arrange(p)
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return do_cascade(p, false)
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end
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return cascade
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194
awesome/lain/layout/centerwork.lua
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194
awesome/lain/layout/centerwork.lua
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@ -0,0 +1,194 @@
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--[[
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Licensed under GNU General Public License v2
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* (c) 2018, Eugene Pakhomov
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* (c) 2016, Henrik Antonsson
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* (c) 2015, Joerg Jaspert
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* (c) 2014, projektile
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* (c) 2013, Luca CPZ
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* (c) 2010-2012, Peter Hofmann
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--]]
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local floor, max, mouse, mousegrabber, screen = math.floor, math.max, mouse, mousegrabber, screen
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local centerwork = {
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name = "centerwork",
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horizontal = { name = "centerworkh" }
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}
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local function arrange(p, layout)
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local t = p.tag or screen[p.screen].selected_tag
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local wa = p.workarea
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local cls = p.clients
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if #cls == 0 then return end
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local c, g = cls[1], {}
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-- Main column, fixed width and height
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local mwfact = t.master_width_factor
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local mainhei = floor(wa.height * mwfact)
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local mainwid = floor(wa.width * mwfact)
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local slavewid = wa.width - mainwid
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local slaveLwid = floor(slavewid / 2)
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local slaveRwid = slavewid - slaveLwid
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local slavehei = wa.height - mainhei
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local slaveThei = floor(slavehei / 2)
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local slaveBhei = slavehei - slaveThei
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local nbrFirstSlaves = floor(#cls / 2)
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local nbrSecondSlaves = floor((#cls - 1) / 2)
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local slaveFirstDim, slaveSecondDim = 0, 0
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if layout.name == "centerwork" then -- vertical
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if nbrFirstSlaves > 0 then slaveFirstDim = floor(wa.height / nbrFirstSlaves) end
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if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.height / nbrSecondSlaves) end
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g.height = wa.height
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g.width = mainwid
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g.x = wa.x + slaveLwid
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g.y = wa.y
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else -- horizontal
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if nbrFirstSlaves > 0 then slaveFirstDim = floor(wa.width / nbrFirstSlaves) end
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if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.width / nbrSecondSlaves) end
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g.height = mainhei
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g.width = wa.width
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g.x = wa.x
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g.y = wa.y + slaveThei
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end
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g.width = max(g.width, 1)
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g.height = max(g.height, 1)
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p.geometries[c] = g
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-- Auxiliary clients
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if #cls <= 1 then return end
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for i = 2, #cls do
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local c, g = cls[i], {}
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local idxChecker, dimToAssign
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local rowIndex = floor(i/2)
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if layout.name == "centerwork" then
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if i % 2 == 0 then -- left slave
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g.x = wa.x
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g.y = wa.y + (rowIndex - 1) * slaveFirstDim
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g.width = slaveLwid
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idxChecker, dimToAssign = nbrFirstSlaves, slaveFirstDim
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else -- right slave
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g.x = wa.x + slaveLwid + mainwid
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g.y = wa.y + (rowIndex - 1) * slaveSecondDim
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g.width = slaveRwid
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idxChecker, dimToAssign = nbrSecondSlaves, slaveSecondDim
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end
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-- if last slave in row, use remaining space for it
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if rowIndex == idxChecker then
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g.height = wa.y + wa.height - g.y
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else
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g.height = dimToAssign
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end
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else
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if i % 2 == 0 then -- top slave
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g.x = wa.x + (rowIndex - 1) * slaveFirstDim
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g.y = wa.y
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g.height = slaveThei
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idxChecker, dimToAssign = nbrFirstSlaves, slaveFirstDim
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else -- bottom slave
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g.x = wa.x + (rowIndex - 1) * slaveSecondDim
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g.y = wa.y + slaveThei + mainhei
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g.height = slaveBhei
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idxChecker, dimToAssign = nbrSecondSlaves, slaveSecondDim
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end
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-- if last slave in row, use remaining space for it
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if rowIndex == idxChecker then
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g.width = wa.x + wa.width - g.x
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else
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g.width = dimToAssign
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end
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end
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g.width = max(g.width, 1)
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g.height = max(g.height, 1)
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p.geometries[c] = g
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end
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end
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local function mouse_resize_handler(c, corner, x, y, orientation)
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local wa = c.screen.workarea
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local mwfact = c.screen.selected_tag.master_width_factor
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local g = c:geometry()
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local offset = 0
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local cursor = "cross"
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local corner_coords
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if orientation == 'vertical' then
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if g.height + 15 >= wa.height then
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offset = g.height * .5
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cursor = "sb_h_double_arrow"
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elseif not (g.y + g.height + 15 > wa.y + wa.height) then
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offset = g.height
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end
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corner_coords = { x = wa.x + wa.width * (1 - mwfact) / 2, y = g.y + offset }
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else
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if g.width + 15 >= wa.width then
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offset = g.width * .5
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cursor = "sb_v_double_arrow"
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elseif not (g.x + g.width + 15 > wa.x + wa.width) then
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offset = g.width
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end
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corner_coords = { y = wa.y + wa.height * (1 - mwfact) / 2, x = g.x + offset }
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end
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mouse.coords(corner_coords)
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local prev_coords = {}
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mousegrabber.run(function(_mouse)
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if not c.valid then return false end
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for _, v in ipairs(_mouse.buttons) do
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if v then
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prev_coords = { x = _mouse.x, y = _mouse.y }
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local new_mwfact
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if orientation == 'vertical' then
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new_mwfact = 1 - (_mouse.x - wa.x) / wa.width * 2
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else
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new_mwfact = 1 - (_mouse.y - wa.y) / wa.height * 2
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end
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c.screen.selected_tag.master_width_factor = math.min(math.max(new_mwfact, 0.01), 0.99)
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return true
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end
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end
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return prev_coords.x == _mouse.x and prev_coords.y == _mouse.y
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end, cursor)
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end
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function centerwork.arrange(p)
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return arrange(p, centerwork)
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end
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function centerwork.horizontal.arrange(p)
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return arrange(p, centerwork.horizontal)
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end
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function centerwork.mouse_resize_handler(c, corner, x, y)
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return mouse_resize_handler(c, corner, x, y, 'vertical')
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end
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function centerwork.horizontal.mouse_resize_handler(c, corner, x, y)
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return mouse_resize_handler(c, corner, x, y, 'horizontal')
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end
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return centerwork
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19
awesome/lain/layout/init.lua
Normal file
19
awesome/lain/layout/init.lua
Normal file
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@ -0,0 +1,19 @@
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--[[
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Lain
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Layouts, widgets and utilities for Awesome WM
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Layouts section
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||||
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Licensed under GNU General Public License v2
|
||||
* (c) 2013, Luca CPZ
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||||
* (c) 2010-2012, Peter Hofmann
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--]]
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local wrequire = require("lain.helpers").wrequire
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local setmetatable = setmetatable
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local layout = { _NAME = "lain.layout" }
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return setmetatable(layout, { __index = wrequire })
|
237
awesome/lain/layout/termfair.lua
Normal file
237
awesome/lain/layout/termfair.lua
Normal file
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@ -0,0 +1,237 @@
|
|||
--[[
|
||||
|
||||
Licensed under GNU General Public License v2
|
||||
* (c) 2014, projektile
|
||||
* (c) 2013, Luca CPZ
|
||||
* (c) 2010, Nicolas Estibals
|
||||
* (c) 2010-2012, Peter Hofmann
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||||
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--]]
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local math = math
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local screen = screen
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local tonumber = tonumber
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local termfair = { name = "termfair" }
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termfair.center = { name = "centerfair" }
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local function do_fair(p, orientation)
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local t = p.tag or screen[p.screen].selected_tag
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local wa = p.workarea
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local cls = p.clients
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if #cls == 0 then return end
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|
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if orientation == "west" then
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-- Layout with fixed number of vertical columns (read from nmaster).
|
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-- New windows align from left to right. When a row is full, a now
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||||
-- one above it is created. Like this:
|
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|
||||
-- (1) (2) (3)
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||||
-- +---+---+---+ +---+---+---+ +---+---+---+
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||||
-- | | | | | | | | | | | |
|
||||
-- | 1 | | | -> | 2 | 1 | | -> | 3 | 2 | 1 | ->
|
||||
-- | | | | | | | | | | | |
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||||
-- +---+---+---+ +---+---+---+ +---+---+---+
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||||
|
||||
-- (4) (5) (6)
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||||
-- +---+---+---+ +---+---+---+ +---+---+---+
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||||
-- | 4 | | | | 5 | 4 | | | 6 | 5 | 4 |
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||||
-- +---+---+---+ -> +---+---+---+ -> +---+---+---+
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||||
-- | 3 | 2 | 1 | | 3 | 2 | 1 | | 3 | 2 | 1 |
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-- +---+---+---+ +---+---+---+ +---+---+---+
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-- How many vertical columns? Read from nmaster on the tag.
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local num_x = tonumber(termfair.nmaster) or t.master_count
|
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local ncol = tonumber(termfair.ncol) or t.column_count
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if num_x <= 2 then num_x = 2 end
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||||
if ncol <= 1 then ncol = 1 end
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local width = math.floor(wa.width/num_x)
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local num_y = math.max(math.ceil(#cls / num_x), ncol)
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local height = math.floor(wa.height/num_y)
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local cur_num_x = num_x
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||||
local at_x = 0
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local at_y = 0
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||||
|
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local remaining_clients = #cls
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||||
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||||
-- We start the first row. Left-align by limiting the number of
|
||||
-- available slots.
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||||
if remaining_clients < num_x then
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||||
cur_num_x = remaining_clients
|
||||
end
|
||||
|
||||
-- Iterate in reversed order.
|
||||
for i = #cls,1,-1 do
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||||
-- Get x and y position.
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||||
local c = cls[i]
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||||
local this_x = cur_num_x - at_x - 1
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||||
local this_y = num_y - at_y - 1
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||||
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||||
-- Calculate geometry.
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local g = {}
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||||
if this_x == (num_x - 1) then
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||||
g.width = wa.width - (num_x - 1)*width
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||||
else
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||||
g.width = width
|
||||
end
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||||
|
||||
if this_y == (num_y - 1) then
|
||||
g.height = wa.height - (num_y - 1)*height
|
||||
else
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||||
g.height = height
|
||||
end
|
||||
|
||||
g.x = wa.x + this_x*width
|
||||
g.y = wa.y + this_y*height
|
||||
|
||||
if g.width < 1 then g.width = 1 end
|
||||
if g.height < 1 then g.height = 1 end
|
||||
|
||||
p.geometries[c] = g
|
||||
|
||||
remaining_clients = remaining_clients - 1
|
||||
|
||||
-- Next grid position.
|
||||
at_x = at_x + 1
|
||||
if at_x == num_x then
|
||||
-- Row full, create a new one above it.
|
||||
at_x = 0
|
||||
at_y = at_y + 1
|
||||
|
||||
-- We start a new row. Left-align.
|
||||
if remaining_clients < num_x then
|
||||
cur_num_x = remaining_clients
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif orientation == "center" then
|
||||
-- Layout with fixed number of vertical columns (read from nmaster).
|
||||
-- Cols are centerded until there is nmaster columns, then windows
|
||||
-- are stacked in the slave columns, with at most ncol clients per
|
||||
-- column if possible.
|
||||
|
||||
-- with nmaster=3 and ncol=1 you'll have
|
||||
-- (1) (2) (3)
|
||||
-- +---+---+---+ +-+---+---+-+ +---+---+---+
|
||||
-- | | | | | | | | | | | | |
|
||||
-- | | 1 | | -> | | 1 | 2 | | -> | 1 | 2 | 3 | ->
|
||||
-- | | | | | | | | | | | | |
|
||||
-- +---+---+---+ +-+---+---+-+ +---+---+---+
|
||||
|
||||
-- (4) (5)
|
||||
-- +---+---+---+ +---+---+---+
|
||||
-- | | | 3 | | | 2 | 4 |
|
||||
-- + 1 + 2 +---+ -> + 1 +---+---+
|
||||
-- | | | 4 | | | 3 | 5 |
|
||||
-- +---+---+---+ +---+---+---+
|
||||
|
||||
-- How many vertical columns? Read from nmaster on the tag.
|
||||
local num_x = tonumber(termfair.center.nmaster) or t.master_count
|
||||
local ncol = tonumber(termfair.center.ncol) or t.column_count
|
||||
|
||||
if num_x <= 2 then num_x = 2 end
|
||||
if ncol <= 1 then ncol = 1 end
|
||||
|
||||
local width = math.floor(wa.width / num_x)
|
||||
|
||||
if #cls < num_x then
|
||||
-- Less clients than the number of columns, let's center it!
|
||||
local offset_x = wa.x + (wa.width - #cls*width) / 2
|
||||
for i = 1, #cls do
|
||||
local g = { y = wa.y }
|
||||
g.width = width
|
||||
g.height = wa.height
|
||||
if g.width < 1 then g.width = 1 end
|
||||
if g.height < 1 then g.height = 1 end
|
||||
g.x = offset_x + (i - 1) * width
|
||||
p.geometries[cls[i]] = g
|
||||
end
|
||||
else
|
||||
-- More clients than the number of columns, let's arrange it!
|
||||
-- Master client deserves a special treatement
|
||||
local g = {}
|
||||
g.width = wa.width - (num_x - 1)*width
|
||||
g.height = wa.height
|
||||
if g.width < 1 then g.width = 1 end
|
||||
if g.height < 1 then g.height = 1 end
|
||||
g.x = wa.x
|
||||
g.y = wa.y
|
||||
p.geometries[cls[1]] = g
|
||||
|
||||
-- Treat the other clients
|
||||
|
||||
-- Compute distribution of clients among columns
|
||||
local num_y = {}
|
||||
local remaining_clients = #cls-1
|
||||
local ncol_min = math.ceil(remaining_clients/(num_x-1))
|
||||
|
||||
if ncol >= ncol_min then
|
||||
for i = (num_x-1), 1, -1 do
|
||||
if (remaining_clients-i+1) < ncol then
|
||||
num_y[i] = remaining_clients-i + 1
|
||||
else
|
||||
num_y[i] = ncol
|
||||
end
|
||||
remaining_clients = remaining_clients - num_y[i]
|
||||
end
|
||||
else
|
||||
local rem = remaining_clients % (num_x-1)
|
||||
if rem == 0 then
|
||||
for i = 1, num_x-1 do
|
||||
num_y[i] = ncol_min
|
||||
end
|
||||
else
|
||||
for i = 1, num_x-1 do
|
||||
num_y[i] = ncol_min - 1
|
||||
end
|
||||
for i = 0, rem-1 do
|
||||
num_y[num_x-1-i] = num_y[num_x-1-i] + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Compute geometry of the other clients
|
||||
local nclient = 2 -- we start with the 2nd client
|
||||
local wx = g.x + g.width
|
||||
for i = 1, (num_x-1) do
|
||||
local height = math.floor(wa.height / num_y[i])
|
||||
local wy = wa.y
|
||||
for j = 0, (num_y[i]-2) do
|
||||
local g = {}
|
||||
g.x = wx
|
||||
g.y = wy
|
||||
g.height = height
|
||||
g.width = width
|
||||
if g.width < 1 then g.width = 1 end
|
||||
if g.height < 1 then g.height = 1 end
|
||||
p.geometries[cls[nclient]] = g
|
||||
nclient = nclient + 1
|
||||
wy = wy + height
|
||||
end
|
||||
local g = {}
|
||||
g.x = wx
|
||||
g.y = wy
|
||||
g.height = wa.height - (num_y[i] - 1)*height
|
||||
g.width = width
|
||||
if g.width < 1 then g.width = 1 end
|
||||
if g.height < 1 then g.height = 1 end
|
||||
p.geometries[cls[nclient]] = g
|
||||
nclient = nclient + 1
|
||||
wx = wx + width
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function termfair.center.arrange(p)
|
||||
return do_fair(p, "center")
|
||||
end
|
||||
|
||||
function termfair.arrange(p)
|
||||
return do_fair(p, "west")
|
||||
end
|
||||
|
||||
return termfair
|
Loading…
Add table
Add a link
Reference in a new issue